Controls:

A/D or Left/Right Arrows - Steer

Spacebar - Jump

Enter - Attack

Spacebar + Enter - Jump Attack

P - Pause

Also Compatible with Gamepad:

Left Stick - Steer

XBOX: A / PS: X - Jump

XBOX: X / PS: Square - Attack

XBOX: A+X / PS: X+Square - Jump Attack

Start - Pause


Credits:

Developer:  Angel Bowers | https://angelb3ar.itch.io/

Designer:  Taylor Smith | https://demontas96.itch.io/

Playtester:  Senju96

This game was created in 9 days for the UDC Game Jam #23 with the theme INFINITE LOOP and won 2nd place.  The source code has been made available for review.

Development log

Comments

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Very nice game! Epic soundtrack and beautiful visuals to go with it. Good job on the controls :D

Btw when returning the the main menu, it appears that the 'Play' button doesn't work :)

it was a Fun game Loved it following the previous comments template:

Stuff I liked:

1) Attack animation and sound effects..Simple short and clear Perfectly executed :)

2)When the character bumps into an obstacle causing him to trip and slow down Nice addition it leads to a better experience cuz I often found myself using that reduced speed to turn around quicker to attack the enemies.

3)Who doesnt enjoy slicing people with swords :)

Stuff I think Can be improved:

1)Its very unclear to me when I kill an enemy if it wasnt for the enemy counter on the top I wouldnt have known I think even adding a basic sound effects after you kill an enemy should be enough to get the point across.

2)Instead of controlling the character movement with "asd" maybe try to do that with mouse.The cahracter changes direction as you drag the mouse and then assign the attack move to left mouse click(I am unsure whether that would make the game more immersive or not but its something that I would fiddle around to see if it feels good)



OverAll Fun game I had a good TIME!! :)

I'm glad you enjoyed our game :) I did consider asking that the player controller have an alternative control method like the mouse but we had a couple roadblocks we had to climb over kicking and screaming so I kept it lower priority. Love the feedback, though, because it's good to know other people were thinking the same thing.

(+1)

I like this idea a lot! I have a couple of thoughts:

Stuff I liked:

- Unique concept

- Addicting gameplay loop

- Kickass metal soundtrack

Stuff that I think should be changed:

- I felt a little dizzy after playing this, maybe do something to eliminate that feeling as much

- Most of the game, for me, was spent waiting until I got to the other side to attack the enemies again. You could probably minimize this by adding more enemies and making the time to kill smaller.


This was an impressive programming and art feat for 9 days! Keep up the good work!

(1 edit) (+2)

Wow thank you so much for the thorough feedback! Yes there's a camera jitter that happens every half rotation around the planet and I never figured out how to fix. A boost mechanic might be fun 🤔